//
//  Effect.h
//  puzzle
//
//  Created by omega on 09/07/24.
//  Copyright 2009 __MyCompanyName__. All rights reserved.
//


typedef enum{
	EFFECT_TYPE_NONE = 0 ,
	EFFECT_TYPE_FLYBLOCK,
	EFFECT_TYPE_CROSS,
} Effect_Type;

void GameState_drawEffect();
void GameState_updateEffect();

void GameState_addEffect( float x , float y , float vx, float vy , Effect_Type type , int param);

